AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in Uruguay - Q2 2022
Discover the performance trends of the top 5 entertainment mascot games on the Android platform in Uruguay during Q2 2022, including download rates, revenue, and active user metrics.
In Q2 2022, the top 5 entertainment mascot games on the Android platform in Uruguay displayed varied performance trends in terms of weekly downloads, revenue, and active users. According to Sensor Tower data, here are the insights:
Sonic Forces: PvP Battle Race
From SEGA, this game saw a significant rise in weekly revenue, peaking at about $101 in the week of May 16. Weekly downloads peaked early in the quarter with 3.7K in the week of May 2, then gradually declined to 2.3K by the end of June. The number of weekly active users rose steadily from 7.3K in late March to a peak of 17.6K in early May, before slightly declining to 15.3K by the end of June.
Disney Emoji Blitz Game
Published by Jam City, Inc., this game had a relatively stable revenue pattern, with a notable peak at $56 in late March and another rise to $37 at the end of May. Weekly downloads were modest, peaking at 43 in mid-April and dropping to just 3 by the end of June. Active users exhibited a slight decrease from 268 in late March to 213 by the end of the quarter.
Angry Birds Dream Blast
Rovio's game experienced fluctuating revenue, with a high of $34 in the week of May 30. Weekly downloads saw a significant increase, starting from 28 in late March and reaching 132 by mid-June. Active users also saw a positive trend, increasing from 922 in late March to 1.3K by mid-June.
Sonic Dash Endless Runner Game
Another title from SEGA, this game showed a steady increase in weekly downloads, peaking at 2.7K in mid-April. Revenue remained modest throughout the quarter, with a peak of $25 in late April. Active users saw a steady rise from 10.8K in late March to a peak of 13.6K in early May, before stabilizing around 12.2K by the end of June.
Angry Birds POP Bubble Shooter
Also from Rovio, this game had minimal activity in terms of downloads and active users. The revenue peaked at $29 in mid-April but showed no significant activity thereafter.
For more detailed insights and trends, visit Sensor Tower.